[{"@context":"https:\/\/schema.org\/","@type":"NewsArticle","@id":"https:\/\/thehomeground.asia\/destinations\/singapore\/homebrewing-asia-singapore-masters-alter-dd\/#NewsArticle","mainEntityOfPage":"https:\/\/thehomeground.asia\/destinations\/singapore\/homebrewing-asia-singapore-masters-alter-dd\/","headline":"Homebrewing Asia: Singapore masters alter D&#038;D","name":"Homebrewing Asia: Singapore masters alter D&#038;D","description":"Can you choose your race? This may be a thorny issue with many, but in the land of table-top role-playing game Dungeons and Dragons (D&amp;D), choosing your race is how you begin. You can pick among a handful of options: an elf, a dwarf, a half-orc.\u00a0 Step into the shoes of a mountain dwarf, and [&hellip;]","datePublished":"2021-08-19","dateModified":"2022-04-16","author":{"@type":"Person","@id":"https:\/\/thehomeground.asia\/author\/kellynn-wee\/#Person","name":"Kellynn Wee","url":"https:\/\/thehomeground.asia\/author\/kellynn-wee\/","identifier":238,"image":{"@type":"ImageObject","@id":"https:\/\/secure.gravatar.com\/avatar\/8c4206740f77ee610cee5f48fa7b2adc2b1dd5fdd5018d5725f6addc92a232c2?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/8c4206740f77ee610cee5f48fa7b2adc2b1dd5fdd5018d5725f6addc92a232c2?s=96&d=mm&r=g","height":96,"width":96}},"publisher":{"@type":"Organization","name":"TheHomeGround Asia","logo":{"@type":"ImageObject","@id":"https:\/\/thehomeground.asia\/wp-content\/uploads\/photo_2021-07-22-222533.jpeg","url":"https:\/\/thehomeground.asia\/wp-content\/uploads\/photo_2021-07-22-222533.jpeg","width":640,"height":640}},"image":{"@type":"ImageObject","@id":"https:\/\/thehomeground.asia\/wp-content\/uploads\/Homebrewing-Asia-Singapore-masters-alter-DD_Sunk-Coast_In-text-Image-8-1-1.jpg","url":"https:\/\/thehomeground.asia\/wp-content\/uploads\/Homebrewing-Asia-Singapore-masters-alter-DD_Sunk-Coast_In-text-Image-8-1-1.jpg","height":626,"width":1280},"url":"https:\/\/thehomeground.asia\/destinations\/singapore\/homebrewing-asia-singapore-masters-alter-dd\/","video":{"@context":"http:\/\/schema.org\/","@type":"VideoObject","@id":"https:\/\/www.youtube.com\/watch?v=iPce2wQF8mU#VideoObject","contentUrl":"https:\/\/www.youtube.com\/watch?v=iPce2wQF8mU","name":"Welcome to Evertown - Sunk Coast Part 1 of 3","description":"Sunk Coast is a D&D one-shot set in a post-climate-collapse solarpunk world that was once Asia.  It was entirely improvised on set, and filmed for public access. \n\nWhat's going on at the Town Center? Part 2 here: https:\/\/youtu.be\/xwo9Y11gWL0\n\nCAST\nBeatrice Chew as Nalassava\nDarren Ng as Crem \nNeil Mehta as Azoris\nVasudha Kataruka as Solar\nRuchika Goel as the DM\n\nCREW\nProduced by  Ruchika Goel\nVideography by Alistair Ryan\nCamera Assistance by Yogesh Tulsi \nAudio Recording by Sheila Manokaran\nVideo Editing by Ola \nArt and Motion Graphics by Bobby Satya Ramadhan\nMusic Design by Ruchika Goel\nSound Mixing by Ola \nMusic from The Satyars, and websites Bensound and Zapsplat\nVenue Sponsored by SpudnikLab\n\nCONCEPT\nWritten by Ruchika Goel\nWorld Design by Ruchika Goel and Bobby Satya Ramadhan\nWorldbuilding Research by Maia Berry-Kampman\nCampaign and Character Art by Bobby Satya Ramadhan\nPlaytested by Zhong Xuan Khwa\n\nThis project was partially funded through a grant from Climate Uprise, a workshop for young Asian creators, organised by the International Committee of the Red Cross and VICE Impact. It has since also been sponsored by friends of the project and the community it serves. \n\nSpecial thanks to Roshan Singh Sambhi and Zhong Xuan Khwa\n\nTo commission any of the fantastic folks who made Sunk Coast, write to sunkcoast@gmail.com or find us on Instagram @sunkcoast","thumbnailUrl":["https:\/\/i.ytimg.com\/vi\/iPce2wQF8mU\/default.jpg","https:\/\/i.ytimg.com\/vi\/iPce2wQF8mU\/mqdefault.jpg","https:\/\/i.ytimg.com\/vi\/iPce2wQF8mU\/hqdefault.jpg","https:\/\/i.ytimg.com\/vi\/iPce2wQF8mU\/sddefault.jpg","https:\/\/i.ytimg.com\/vi\/iPce2wQF8mU\/maxresdefault.jpg"],"uploadDate":"2021-03-20T11:00:13+00:00","duration":"PT53M46S","embedUrl":"https:\/\/www.youtube.com\/embed\/iPce2wQF8mU","publisher":{"@type":"Organization","@id":"https:\/\/www.youtube.com\/channel\/UC4RL6J0B-IUWCtoAic0VCUA#Organization","url":"https:\/\/www.youtube.com\/channel\/UC4RL6J0B-IUWCtoAic0VCUA","name":"Sunk Coast","description":"Sunk Coast is a D&D one-shot set in a post-climate-collapse solarpunk world that was once Asia. It was entirely improvised on set, and filmed for public access. ","logo":{"url":"https:\/\/yt3.ggpht.com\/ytc\/AIdro_n0iWDkUmnPCZfMIk70W9QjjUjuHovteD9HBdbhrUBd2A=s800-c-k-c0x00ffffff-no-rj","width":800,"height":800,"@type":"ImageObject","@id":"https:\/\/www.youtube.com\/watch?v=iPce2wQF8mU#VideoObject_publisher_logo_ImageObject"}},"potentialAction":{"@type":"SeekToAction","@id":"https:\/\/www.youtube.com\/watch?v=iPce2wQF8mU#VideoObject_potentialAction","target":"https:\/\/www.youtube.com\/watch?v=iPce2wQF8mU&t={seek_to_second_number}","startOffset-input":"required name=seek_to_second_number"},"interactionStatistic":[[{"@type":"InteractionCounter","@id":"https:\/\/www.youtube.com\/watch?v=iPce2wQF8mU#VideoObject_interactionStatistic_WatchAction","interactionType":{"@type":"WatchAction"},"userInteractionCount":548}],{"@type":"InteractionCounter","@id":"https:\/\/www.youtube.com\/watch?v=iPce2wQF8mU#VideoObject_interactionStatistic_LikeAction","interactionType":{"@type":"LikeAction"},"userInteractionCount":21}]},"commentCount":"1","comment":[{"@type":"Comment","@id":"https:\/\/thehomeground.asia\/destinations\/singapore\/homebrewing-asia-singapore-masters-alter-dd\/#Comment1","dateCreated":"2026-06-02 22:56:55","description":"These products - https:\/\/tribetokes.com\/all-thca-vapes\/  work away for distinguishable preferences and routines. The THCA flower feels like a more traditional flower, the THCA vape pen is outstanding pro convenience, and the THC cream is comfortable to cover in a imbecilic self-care routine. The textures, packaging, and all-inclusive award are solid. Each output feels consistent, even to use, and thoughtfully made.","author":{"@type":"Person","name":"JeromeImand","url":""}}],"about":["Community","Local","Singapore"],"wordCount":3299,"articleBody":"Can you choose your race? This may be a thorny issue with many, but in the land of table-top role-playing game Dungeons and Dragons (D&amp;D), choosing your race is how you begin.You can pick among a handful of options: an elf, a dwarf, a half-orc.\u00a0Step into the shoes of a mountain dwarf, and you will earn racial advantages in strength and constitution. Or play a half-orc, and beware the savage fury that runs in your veins, inclining you towards acts of barbarism.Then, when you\u2019re done making your character choice, grab your sword and find a quest. Fight a dragon and discover some treasures, then return to a tavern to drink ale and boast of your exploits to the comely barmaid: a satisfying sojourn through a classic fantasy adventure.The official worlds of D&amp;D, set in the Forgotten Realms, are replete with fantasy tropes such as these, heavily inspired by J.R.R. Tolkien\u2019s Lord of the Rings. Say \u201cfantasy\u201d and what comes to mind are knights and princesses, castles and magic swords \u2013 all set in a vague European-style medieval world exemplified in shows such as Game of Thrones and The Witcher.A dwarf as depicted in the official descriptions of the race in Dungeons &amp; Dragons handbooks. (Photo source: D&amp;D Beyond)But \u201cclassic fantasy\u201d isn\u2019t neutral, and fantasy worlds are reflections of real-world cultures. Predominantly, our ideas of fantasy are derived from Judeo-Western origins that carry with it social and cultural baggage that we often take for granted when consuming fantasy media.The cultural tropes range from how (until very recently) women are expected to be damsels and not dragon-slayers; to how the racial hierarchy of savagery and order in fantasy is mapped to the colour of one\u2019s skin.In short: fair elf good, dark orc bad.In Singapore, though, players of D&amp;D are turning the world\u2019s most popular table-top role-playing game on its head by challenging what fantasy can look like. They brew their own imaginary worlds while still using the basic game mechanics.Fantasy can now look like a futuristic solarpunk Asia post-climate collapse, where people wear actual beehives in their hair, or even have a sword-swinging goblin, who uses a heavy Singlish accent when she speaks, living among them.The habit of whitenessIn a book entitled Race and Popular Fantasy Literature: Habits of Whiteness, academic Helen Young writes about the \u201chabit of whiteness\u201d in fantasy, where fantasy is set in a \u201cmonochrome Middle Ages\u201d that imagines a Western Europe devoid of black, brown or Asian people.\u00a0Theoretically, while fantasy should be a realm where anything is possible, Young says many white consumers and players have a stake in preserving an escape from a more complex social reality. These players argue that multiracialism in fantasy would be historically inaccurate to the Medieval times in which the game world is set.If we take the argument of being historically accurate seriously, then it fails. Medieval scholars have long noted the lively presence of non-white individuals in the European Middle Ages.Furthermore, the demand for historical accuracy in a fictional genre is itself questionable. Writer Emma Vossen notes in a scholarly article titled There and Back Again: Tolkien, Gamers, and the Remediation of Exclusion through Fantasy Media that when non-white characters are introduced into fantasy RPGs, it is seen as a politically motivated decision, made to pander to the demands of a \u201cwoke\u201d crowd.\u00a0\u00a0But, as author Chuck Wendig puts it, \u201cif we can have werewolves, why can\u2019t we have black people?\u201dD&amp;D was shaped by similar influences. The game was created in the American Midwest in the 1970s by Dave Arneson and Gary Gygax, who were in turn inspired by predominant narrative blueprints for mainstream Anglocentric fantasy, such as J.R.R Tolkien\u2019s Lord of the Rings.This carried with it troubling notions about the racial savagery of orcs, a reflection of antiblack ideas which associate irrefutable brutishness to a race by virtue of biological inheritance.A half-orc as depicted in the official descriptions of the race in Dungeons &amp; Dragons handbooks. (Photo source: D&amp;D Beyond)D&amp;D\u2019s drow race \u2014 a group of dark-skinned elves who live underground, worship the spider goddess Lolth and are evil by nature \u2014 also surfaces as an uncomfortable example of the racism inherent in D&amp;D\u2019s imaginary worlds.\u00a0\u00a0Genetic determinism is sharpened by D&amp;D\u2019s game mechanics. Until recent revisions introduced in one of D&amp;D\u2019s latest official source books, Tasha\u2019s Cauldron of Everything, picking a race also meant picking gameplay statistics, locking players into racial stereotypes.\u00a0Asia in official D&amp;DThe dominant appearance of Asia in D&amp;D has been through Oriental Adventures, an official supplement released in 1985 as an addition to the existing canon. Drawing mainly from East Asian worlds, Oriental Adventures introduced a non-western feudal society named Kara-Tur, with new playable classes such as ninjas and samurai, martial arts fighting styles, and an honour system, where characters can lose or gain prestige, depending on whether they adhere to specific codes of honour.While commercially successful and critically lauded at the time, Oriental Adventures has been soundly critiqued by scholars who consider it an exemplification of Orientalism \u2013 a reduction of diverse and distinct Asian cultures to a set of problematic stereotypes.The cover of \u2018Oriental Adventures\u2019. (Photo source: Nerds on Earth)There have been calls to make Oriental Adventures unavailable for sale online due to its outdated depiction of Asian cultures, and D&amp;D has included a sensitivity disclaimer to online marketplaces where the supplement is still being sold.D&amp;D is aware of its shortcomings and has directly addressed its treatment of orcs, drow, and the Romani-inspired Vistani peoples in the release of a recent diversity statement, which notes, among other matters, that diversity readers are being employed to correct stereotypical portrayals of particular races in D&amp;D.\u00a0But questions still remain.\u00a0Globally, the idea of \u201cAsia\u201d in the D&amp;D realm is still a Western image of Asia \u2013 fixed mostly in East Asian mysticism that features monks, nunchucks, and kungfu.So how does Southeast Asia, specifically Singapore, deal with the fantasy worlds of Asian D&amp;D? What do we even consider \u201cAsian\u201d, and how do we reflect real-world cultures in the realm of fantasy?\u201cKamsia lu\u201d: In the world of Urtu, is this Hokkien, or Goblin?On Monday nights, somewhere in this world exists Yrsa, a goblin fighter\/barbarian with a pronounced Singaporean accent. The Goblin language as spoken by Yrsa sounds strangely similar to Hokkien, and Yrsa herself has a blunt motherliness that is both immensely likeable and culturally recognisable.Yrsa is played by actress Sheena Chan, and she can be found on a Twitch stream called The 4th Culture (T4C), a Singaporean D&amp;D game set in the non-Eurocentric fantasy world of Urtu. For those accustomed to hearing Anglo accents on D&amp;D streams \u2013 a Scottish accent for dwarves; something vaguely British for nobility \u2013 it can be jarring to hear Ms. Chan speak for the first time.Actress Sheena Chan embodies Yrsa, the character she plays in The 4th Culture. (Photo courtesy of The 4th Culture)Yrsa lives in a world created by Dungeon Master Ramji Venkateswaran, and T4C tells the story of four individuals who have been conscripted by the Namandan Union to escort a Namandan emissary and negotiator to the Sivalai Kingdom \u2013 and their continued journey under the ground, through the jungles, and towards adventure as they traverse the wider world of Urtu.\u00a0\u00a0\u201cThe idea of a magic ring or a sacred sword, the concept of Valkyries \u2013 everything in D&amp;D derives from Arthurian, Germanic or Nordic myths,\u201d observes Mr. Ramji.\u00a0\u00a0Even when Mr. Ramji encountered D&amp;D games set in Asian worlds, he noticed that these games were set in a vaguely fictional China \u2013 a make-belief Middle Kingdom that failed to reflect the depth and breadth of Asia, and often riddled with exclusionary stereotypes.Born in India, Mr. Ramji spent some time as a child in Zambia, moved to the United Kingdom when he was a youth, and then spent his 30s in New York. He then migrated to Singapore eight years ago.\u00a0Ramji Venkateswaran is the Dungeon Master and creator behind Urtu, the world that characters inhabit in The 4th Culture. (Photo courtesy of The 4th Culture)The fluidity of his migration history has influenced Mr. Ramji\u2019s creation of Urtu, and his ears are pricked for what he calls \u201cdeep patterns\u201d in Asian stories that indicate the rich cross-fertilisation and syncretism of the region\u2019s cultures.\u201cAs someone who grew up an avid reader in a Hindu family, I hear Buddhist stories from Chinese cultures and recognise the same narratives in very old Vedic tales,\u201d he says. \u201cThere are deep, deep patterns that run through a lot of these stories even though they look radically different on the surface.\u201dThe emergence of Asia in Urtu follows this same syncretic logic. To create this world, Mr. Ramji invited T4C\u2019s players to sit together with him and play a game called Microscope, a collaborative world-building game. They spent nine hours creating the history and mythology of Urtu.\u00a0Then Mr. Ramji took the stories that the players had made and, as he describes it, \u201cput them through a meat grinder.\u201d Similar to how Asian myths are worn and changed by time and travel, Mr. Ramji mashed up the stories so that players would dimly recognise particular names or histories when they emerged in the game and have an emotional reaction to them.\u00a0\u00a0\u201cIt\u2019s like when you see a boat named the \u2018Titanic\u2019 and you have that feeling of immediate recognition,\u201d Mr. Ramji explains. \u201cSometimes players will come across something they created in the world and they\u2019re like \u2018oh, no. So that\u2019s what happened to my story.\u2019\u201dA screencap of a stream of The 4th Culture on Twitch. (Photo courtesy of The 4th Culture)The impulse to mix and match the stories comes from Mr. Ramji\u2019s desire to ensure that Urtu remains a syncretic world. \u201cIt\u2019s meant to be a little bit of this, a little bit of that, blended very aggressively. We play in Singapore and we are a very Singapore-based group, and part of that means that we reach into our backgrounds and tell a story distinctively our own, but also make them a collective tale.\u201dHowever, Mr. Ramji has no interest in being didactic about the Asian world he has made, which is full of shards of Asian references \u2013 prata and porridge served for breakfast; intan serving as divine gems; and yokai, devas, and nagas who live alongside Urtu\u2019s peoples, rather than above them in an untouchable pantheon of gods.\u201cD&amp;D isn\u2019t a history lecture,\u201d he says. \u201cThere\u2019s something magical when things are mundane. Like, it\u2019s not special that there are temples or shrines: it\u2019s just another thing between you and where you\u2019re going. Or it\u2019s not special that everyone in this world is a mongrel, and that very few characters are \u2018pure-blooded\u2019. It\u2019s reflective of our world, where we are defined by generation upon generation of migration.\u201dThe cast of The 4th Culture in their studio, which is located in Mr. Ramji\u2019s home. (Photo courtesy of The 4th Culture)An Asian world also does not only mean Asian references, but narratives that resonate with local cultures. Mr. Ramji muses on how many of the players\u2019 stories are coming-of-age tales. Kaman, played by Edward Choy, is a sea elf devoted to the god Eijnar who realises that he does not like who he is and has to grow into who he wants to be. Barra, a flashy young bard played by Jo Tan, learns to mature beyond an initial narcissism.\u201cOur coming-of-age tales, our concepts of becoming an adult are very different. It doesn\u2019t necessarily mean moving out of home or the end of filial duty,\u201d says Mr. Ramji. \u201cI guess expanding the definition of what an \u2018Asian tale\u2019 is is an interesting possibility of what The 4th Culture could be.\u201dSolarpunk Asia: Evertown, everlastingSomewhere in the future exists the utopia of Evertown, a permaculture co-op community built on the coastal lands that have survived the rising sea levels of climate collapse in Asia. Evertown is a world of abundance: there is no need to work for money, jellyfish farms float in the shallows, and technology is powered by the twin forces of magic and sustainable energy.This is the setting of Sunk Coast, a D&amp;D one-shot set in a futuristic world of an imagined, aggregated Asia, as created by Ruchika Goel, Bobby Satya Ramadhan and M\u0101ia Berryman-Kamp.The live playthrough of Sunk Coast, which is available on YouTube. Ms. Ruchika Goel is the Dungeon Master sitting behind the screen. (Photo courtesy of Sunk Coast)\u201cWe wanted to make a world that was post climate collapse, but still built on the idea of abundance, where people can be happy,\u201d says Ruchika Goel, the Dungeon Master and writer behind the game. \u201cIt\u2019s not a world where you\u2019re scraping metal forever. It\u2019s solar-punk, not scrap-punk.\u201dSouth and Southeast Asian inspiration glimmers through the world of Sunk Coast. The world of Evertown boasts the edible kitchen gardens so common in Asia, and its inhabitants share a thriving repair-over-replace ethos \u2013 reflective, Ms. Goel says, of Asian cultures where people have long built products for longevity and not to throw away.\u00a0An element of D&amp;D woven into this worldbuilding is that almost everyone in Evertown knows the Mending cantrip, a basic D&amp;D spell that allows cracks or tears in everyday objects to be magically fixed.Evertown handles waste disposal for large, complex items through the creation of a Rage Room. Ms. Goel was inspired by an old North Indian system of door-to-door peddlers, called kabadi, who buy paper and metal waste from people\u2019s homes and take them back to warehouses to break down, repurpose, reuse, and sell.The Rage Room as depicted by Mr. Bobby Satya Ramadhan in the world of Evertown. (Photo courtesy of Sunk Coast)\u201cIt\u2019s a major childhood memory for me as I diligently collected all my paper and cardboard to give away on the weekend,\u201d Ms. Goel says. \u201cRandom and disparate ideas from our lived experience and travels helped us make up a lot of systems in Evertown \u2013 for violent crime mediation, for electricity, for commerce, and the idea of work.\u201dIllustrator and game designer Bobby Satya Ramadhan adds that Evertown\u2019s variegated forest landscape was inspired by Kebun Raya Bogor, a botanical garden in Bogor, Indonesia, located near where Mr. Satyar grew up. A walk through the garden one day brought him face-to-face with a line of red ants busily carrying food down a small branch of a tree \u2013 an image which flourished into another element of worldbuilding in Evertown.\u201cThe forest area of Evertown is so big and intertwined with trees, it\u2019s hard for them to carry things around by themselves, right?\u201d says Mr. Satyar. \u201cSo let\u2019s make these ants big and give them a job to deliver people\u2019s stuff from A to B. It\u2019s an Ant Postal Service!\u201dThe Ant Postal Service. Ants get their sense of direction from scent, so senders often conjure the receiver\u2019s scent with Prestidigitation to guide the ants to their destination. You can also draw the ants a map that they eat up and chase outlines matching map to land, to find the recipient. (Photo courtesy of Sunk Coast)The architecture of some parts of Evertown drew inspiration from the conical-roofed Honai houses in Papua, Indonesia, which Mr. Satyar modified by adding some technological elements. \u201cOur goal is to take fewer references from outside Asia so that it can feel like this game is for us and by us,\u201d Mr. Satyar says. \u201cYet we still give the sense of inclusiveness in the game, like how the characters there are so different in colour, shape, and ideology, and yet they can still live together in harmony.\u201dMs. Goel adds that the diversity of Evertown was cast through modifying D&amp;D races \u2013 for example, the people living in the desert in Evertown are more \u2018dwarvish\u2019 than others, in that their physiques and clothes are modified to match the hardy and tough exterior needed to survive in desert conditions.\u201cIn the end, Evertonians are evolved versions of people today,\u201d Ms. Goel says. \u201cIn a world where you can throw cantrips around and be half-genie, it felt moot to call anyone \u2018human\u2019. But they\u2019re all still people, on a spectrum of humanoid shapes, with culture, with faults, with dreams.\u201dThe clothes for the characters in Sunk Coast were heavily influenced by Indonesian tribes and the art of wayang. Mr. Satyar added a solar-punk influence. (Photo courtesy of Sunk Coast)The imagination of this aggregated Asia and its implications in terms of representation is something that Ms. Goel considered very thoroughly as they worked through the details with their teammates.While they wanted to create a world inspired by the richness of Asian culture, they also wanted to ensure that they did not make a monolithic version of Asia that might become exoticised when viewed with a foreign eye.\u00a0\u00a0\u201cWe had to put in a lot of really strong thinking in terms of accents and clothing, especially when characters say something that doesn\u2019t paint them in the nicest light,\u201d Ms. Goel explains. \u201cHow did we mark out our villains, and how were they connected to the cultures they are from? Gender, race, and ethnicity were really important, especially when I played characters with features I couldn&#8217;t speak to from my own identities.\u201d\u00a0Climate collapse scenarios often verge on the apocalyptic, but the decision to create Evertown from a place of hope rather than of despair was a deliberate choice. Ms. Goel wanted to make a world without the limitation of scarcity, founded on joy, and free from the trauma of colonisation, to see what emerged from those beginnings. The driving impulse was to give characters possibility, not constraint.\u201cWe wanted to create a world that supports your actions, to have as much potential as possible,\u201d Ms. Goel says. \u201cThere\u2019s a strand of memory and remembering where we came from and how we messed up the world. It\u2019s never forgotten or unacknowledged. In Evertown, we keep our traumas and histories in mind. But the real world we live in now is already encumbered by endless faultlines. Why add more, in fiction too? What does that do for us?\u201dRemaking Western fantasy in homebrewed Asian D&amp;D worlds is not a matter of simple \u201cflavour\u201d, to put it in terms of a common D&amp;D expression for customising one\u2019s character background and culture.As Mr. Ramji says, Asia, as imagined, is the product of remix and transformation, of finding common patterns across various contexts and recognising the syncretism that underlies so many Asian stories. For Ms. Goel, the desire was to create an Asia where scarcity was no longer a limiting factor, and to see how that inspired people to imagine a future founded on community and collaboration.\u201cInstead of a singular Asian theme to build towards, we had more pressing Asian themes to undo,\u201d Ms. Goel says. \u201cAnd then we let the players create the narrative of the game in its playing instead.\u201dJoin the conversations on TheHomeGround Asia&#8217;s\u00a0Facebook\u00a0and\u00a0Instagram, and get the latest updates via\u00a0Telegram."},{"@context":"https:\/\/schema.org\/","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Destinations","item":"https:\/\/thehomeground.asia\/destinations\/#breadcrumbitem"},{"@type":"ListItem","position":2,"name":"Singapore","item":"https:\/\/thehomeground.asia\/destinations\/\/singapore\/#breadcrumbitem"},{"@type":"ListItem","position":3,"name":"Homebrewing Asia: Singapore masters alter D&#038;D","item":"https:\/\/thehomeground.asia\/destinations\/singapore\/homebrewing-asia-singapore-masters-alter-dd\/#breadcrumbitem"}]}]