Let’s get one thing straightened out — Christopher Nolan makes resplendent cinema.
Whether its chronologically mischievous narratives in 20th century breakthrough Memento, bouncing Joseph Gordon-Levitt off twisting corridors à la Inception, or the (literally) star-spangled intergalactic regurgitation of Interstellar, the mercurial filmmaker requires no introduction to his mastery of tapping into our childlike wonder whilst simultaneously turning our adult psyche into mush.
When it comes to commandeering tropes which are often deemed tried-tested-expired by even the most venturesome filmmakers, it’s Nolan who wraps his claws around stale waters, promising riches in waterfalls and Trevi fountains. Where many see difficulty it’s Nolan who sees opportunity.
Which makes writing this all the more gruesome. I wanted to love Tenet.
It had all the right ingredients
It encapsulated much of what pandemic fatigued movie-goers needed after being holed up indoors; a paradoxical, mind-melting plot device anchored by time; a Black ‘James Bond’ display of nitty gritty action sequences; a devilishly handsome cast; and another Nolan puzzle that would dominate dinner party conversations for months.
Tenet dons the classic ‘spy saves the world’ suit by introducing our Protagonist (which is also his only callsign throughout), played by John David Washington, embroiled in a mysterious global war he doesn’t yet seem to understand, spearheaded by equally talented counterparts in Robert Pattinson, Elizabeth Debicki, and Kenneth Branagh for its pivotal characters.
For its score, longtime collaborator Hans Zimmer took a backseat for a more sentimental project, meaning Nolan relied on Ludwig Göransson (Black Panther, The Mandalorian) to curate the grand synergy between visuals and sonics that’s trademarked as a Nolan signature in his blockbusters.
Throwing the viewer into disarray
We’re steadfastly thrown into disarray as Tenet’s opening seconds follows Protagonist into an asset extraction mission that takes place in an Opera house. All seems to be going well (or not, we can barely tell because of intentionally murky character dialogue, a well-documented gripe audiences have with beloved Nolan) until, amidst the swarm of gunfire, we’re shown that a single bullet is un-fired from an object of which it has already hit, closing its initial entry point, ricocheting back to its firer’s direction, and the surface is spanking brand new again.
Our visibly perplexed Protagonist spots this anomaly, now etched into his mind, before scurrying on with his time-sensitive extraction mission. This is the film’s first tease and entrapment of what its sci-fi element entails, reminiscent of Inception’s opener/Di Caprio’s dream-state flurry, and in we go to the whirlpool of time travel.
Except it isn’t. It’s inversion, the reversal of an object’s entropy, allowing it to move backwards in motion while everything else around it tick-tocks forward as per normal. How it all works is briefly explained several scenes later, with Protagonist and an inversion scientist convincing him (and invariably us) that understanding it is futile — feel it, she says. To grasp inversion she advises him to first picture traditional movements in his mind’s eye, then to execute it backwards. And what follows is brilliant absurdity.
Inversion mayhem
In the realms of Tenet, punches, or inversion punches, are sonically portrayed as vacuum-like suctions accompanied with the visual motion of arm moving backwards, yet still inflicting damage. Try picturing an inverted wrestling match with multiple participants.
Inversion car chases mean engines roar to strange screeches when being driven. Devastating explosions deconstruct from clouds of smoke into atom-less nothings, with surrounding damage reconstructing back into its original form. A Boeing 747 is un-blown to smithereens to form its whole again. Inversion fire? Sub-zero ice.
All of which makes for fantastic viewing, and when coupled with backwards sound design, Tenet is unlike anything any film has offered in such elaboration, unless you count putting on Transformers entirely on rewind.
But the grandiosity stops there.
More questions than answers
The same intricacy and accuracy to sound, however, is alarmingly absent for the aforementioned character dialogue. A substantial amount of understanding the film hinged upon its explanations, and in all his inversion whimsy, Nolan seems to have forgotten that his audiences aren’t soppy sacks of toddlers that salivate at mere booms and swashbuckling action.
For all the cerebral lunacy which he wants us to feel when watching Tenet, the sheer inaudibility of speech meant viewers are left with more questions than answers, and not in a fun ‘solve the mystery’ notion.
If Inception was an unsolved Rubik’s cube, Tenet is that cube, but with its sides so disheveled and banged up to the point where you could no longer discern its colours. The cube becomes unplayable and thus unsolvable, similar to how Tenet was at times unwatchable because a plethora of its key plot points and explanations was, to put it mildly, audible mumbling.
We’re left pondering over every minute detail in its major action sequence, which consisted of an impressive inversion ‘Pincer movement’ of soldiers in differing timelines, before we could indulge in all its glory. But by then, the pace of the movie had already swept its viewers into incongruent abyss. Purchase a second screening in attempts to re-hear what was said? Not in this economy.
Unlike in Dunkirk, where dialogue wasn’t pivotal, and Inception, where visual cues already contained precedence in meaning, it’s deplorable that Nolan’s post-pandemic endeavour suffers from something that could so easily be rectified.
All this, without even getting started on the casts’ poor character development, his tiresome, sexist caricature of Elizabeth Debicky’s character, and his continuous blindspot for female portrayals.
Under the guise of ‘the next Inception’, or even as a standalone, I wanted to love this film — but this was too far off the mark. If Tenet was intended as a pandemic reprieve, look (and listen) elsewhere.